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Subject: Re: Extracting bits from a BitBoard...

Author: Robert Hyatt

Date: 15:47:42 11/17/02

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On November 17, 2002 at 10:53:05, Joel wrote:

>Hey All,
>
>I am a 2nd year Uni student from Australia who has recently gotten into chess
>programming. My first attempt was a simple array-based alpha-beta variant which
>struggled to search more than 6 levels deep in most positions! I think that
>might have something to do with the fact that there was no move ordering,
>transposition table, an expensive evaluation function, no killer moves and weak
>coding :)
>
>I have been working on my second attempt for some time now. It uses Bitboards. I
>have a few questions regarding move generation.
>
>It seems to me that the performance of the Bitboard approach relies somewhat
>heavily on how fast you can retrieve the position of a 1 bit within a 64-bit
>unsigned integer. I looked for sometime on the Internet for some kind of
>magical, hacky solution to this dilemna, and the best I could find was this (b &
>-b) trick which I used in a debatedly clever way. I was just wondering if there
>is any approach significantly better than the one which I will outline below:
>
>1. (b & -b) to clear all 1 bit's except for one.
>2. get this value, mod it by 67 (which has the property that every possible
>   value returned is unique, thus i can hash to the position of the bit in the
>   64 bit integer.)
>
>I am no expert, but it doesn't seem too ineffecient to me. Any problems?
>
>Also, if there are any improvements, I would prefer to find out about the ones
>which do not involve assembly coding - I do not want to make my program too
>dependant on any one CPU architecture at this stage.
>
>Thanks for your time,
>Joel

The bit scan instructions in the X86 architecture are the fastest way to
find a one bit.  BSF/BSR are the instructions...




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