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Subject: Re: Differences between 0x88 ,10x12 and Bitboards!?

Author: Daniel Clausen

Date: 11:00:51 11/19/02

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On November 19, 2002 at 13:57:02, Vincent Diepeveen wrote:

[snip]

>But more important is that they are not in the same league at 32 bits
>processors with knowledge. As soon as they need more knowledge they
>run into problems.

Care to elaborate on these problems? (it was meant as a rhetoric question ;)

>My move generation in itself eats 0.6% of the system
>time. My evaluation nearly all of it.

If I'd argue similarly, I could say that 'obviously 0x88 is not well suited for
complex evaluations because your eval consumes so much time in it'. :p

Sargon



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