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Subject: Re: Differences between 0x88 ,10x12 and Bitboards!?

Author: Gian-Carlo Pascutto

Date: 12:14:26 11/19/02

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On November 19, 2002 at 15:12:15, Russell Reagan wrote:

>On November 19, 2002 at 13:57:02, Vincent Diepeveen wrote:
>
>>Yet a crucial aspect of evaluating is scanning and that's something
>>where bitboards are handicapped with 1 or 2 exceptions (you can
>>quickly scan a rank or file for presence of a piece X).
>
>In an 0x88 engine, you have to do potentially 8 tests to scan for the presence
>of a piece on a rank or file.

No...

And moreover, it always helps to give an example what you would
want to evaluate, because there are always multiples ways to work
around slower parts.

--
GCP



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