Author: Daniel Clausen
Date: 02:09:36 11/20/02
Go up one level in this thread
On November 20, 2002 at 05:04:31, Gian-Carlo Pascutto wrote: >On November 20, 2002 at 04:56:03, Daniel Clausen wrote: > >>On November 20, 2002 at 04:51:24, Gian-Carlo Pascutto wrote: >> >>>On November 20, 2002 at 03:44:43, Daniel Clausen wrote: >>> >>>>And at least in the past, Crafty was the engine which had more >>>>pawn-evaluation stuff in it than any other engine. >>> >>>Is this a joke? >>> >>>-- >>>GCP >> >>It was not meant as one. Wasn't Crafty (one of) the first engines, which >>contained a lot about evaluating passed-pawns? > >Not in a thousand years. > >What you're remembering is all boasting Robert did when he noticed >Crafty knew some things about outside passers or majorities that >the then current version of Fritz didn't. Fine, I withdraw my statement then. (that doesn't invalidate the rest of my post though) >I don't think Fritz has ever been a very 'smart engine' (though >it's gotten better), compare to others like Rebel, Hiarcs, etc. Well, it seems to be quite good in the endgame - at least if this other endgame suite that was mentioned the other day is a measure for it. Fritz did quite well in it. Sargon
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