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Subject: Re: Differences between 0x88 ,10x12 and Bitboards!?

Author: Daniel Clausen

Date: 02:09:36 11/20/02

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On November 20, 2002 at 05:04:31, Gian-Carlo Pascutto wrote:

>On November 20, 2002 at 04:56:03, Daniel Clausen wrote:
>
>>On November 20, 2002 at 04:51:24, Gian-Carlo Pascutto wrote:
>>
>>>On November 20, 2002 at 03:44:43, Daniel Clausen wrote:
>>>
>>>>And at least in the past, Crafty was the engine which had more
>>>>pawn-evaluation stuff in it than any other engine.
>>>
>>>Is this a joke?
>>>
>>>--
>>>GCP
>>
>>It was not meant as one. Wasn't Crafty (one of) the first engines, which
>>contained a lot about evaluating passed-pawns?
>
>Not in a thousand years.
>
>What you're remembering is all boasting Robert did when he noticed
>Crafty knew some things about outside passers or majorities that
>the then current version of Fritz didn't.

Fine, I withdraw my statement then. (that doesn't invalidate the rest of my post
though)


>I don't think Fritz has ever been a very 'smart engine' (though
>it's gotten better), compare to others like Rebel, Hiarcs, etc.

Well, it seems to be quite good in the endgame - at least if this other endgame
suite that was mentioned the other day is a measure for it. Fritz did quite well
in it.

Sargon



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