Computer Chess Club Archives




Subject: Re: significant math

Author: Steffan Westcott

Date: 02:37:43 11/20/02

Go up one level in this thread

On November 20, 2002 at 05:05:25, Sune Fischer wrote:

> I believe that "move for move" 0x88 is faster because you don't have to do
> that extra bit scan to get the square

Which square are you referring to? Source square? Destination square? I may be
able to help you...

When using bitboards and looking for a pattern instance for a _single_ square,
think again : You should be looking for pattern instances on _all_ squares


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