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Subject: Re: Some questions about Verified Null-Move Pruning

Author: Tony Werten

Date: 00:46:06 11/22/02

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On November 22, 2002 at 03:31:37, Uri Blass wrote:

>On November 22, 2002 at 02:59:34, Tony Werten wrote:
>
>>On November 22, 2002 at 02:44:52, Tony Werten wrote:
>>
>>>On November 21, 2002 at 17:01:11, Omid David Tabibi wrote:
>>>
>>>>On November 21, 2002 at 16:55:04, Tony Werten wrote:
>>>>
>>>>>On November 21, 2002 at 16:19:17, Omid David Tabibi wrote:
>>>>>
>>>>>>On November 21, 2002 at 16:05:45, Tony Werten wrote:
>>>>>>
>>>>>>>On November 21, 2002 at 13:52:33, Omid David Tabibi wrote:
>>>>>>>
>>>>>>>>On November 21, 2002 at 13:05:28, Uri Blass wrote:
>>>>>>>>
>>>>>>>>>On November 21, 2002 at 09:16:09, Omid David Tabibi wrote:
>>>>>>>>>
>>>>>>>>>>On November 21, 2002 at 08:34:36, Uri Blass wrote:
>>>>>>>>>>
>>>>>>>>>>>1)I do not find in the pseudo code in figure 3 undo null move.
>>>>>>>>>>>
>>>>>>>>>>>I assume that it should be before if value>=beta and after value=-search(...)
>>>>>>>>>>>Am I right?
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>That is why it is called *pseudo*-code :-)
>>>>>>>>>>You have to fill in the obvious parts by yourself...
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>>2)What is the value of the research for tactical strength?
>>>>>>>>>>>Should it help significantly relative to searching to reduced depth when
>>>>>>>>>>>value>=beta without research (even when we get value that is less than beta).
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>I didn't understand the question. Dp you mean doing a shallow search even when
>>>>>>>>>>we don't have a fail-high report?!
>>>>>>>>>
>>>>>>>>>I meant to ask what is the tactical value of the research(You suggested people
>>>>>>>>>to start with doing it without the research first and only after it works to do
>>>>>>>>>it with the research)
>>>>>>>>>
>>>>>>>>
>>>>>>>>The re-search is needed only in zugzwang positions. Such zugzwang positions
>>>>>>>>occur very rarely in midgames; so you can forgo the zugzwang detection re-search
>>>>>>>>and still benefit all the improved tactical performance.
>>>>>>>
>>>>>>>I was quite surprised to see them from the starting position at a rate of 5 per
>>>>>>>second. Not impressive, XiniX searches 400 Kn/s there, but still surprising.
>>>>>>>
>>>>>>
>>>>>>The rate of what, was 5 per second?
>>>>>
>>>>>"Zugzwang positions" or rather, positions where nullmove would have given a
>>>>>cutoff but that after reducing depth and searching gave a score < beta.
>>>>>
>>>>
>>>>You mean you got an average of 5 zugzwang indications per second in middle
>>>>game?!!! Then your program has instabilities which cause a huge number of
>>>>needless re-searches due to false zugzwang alarm. Turn off your zugzwang
>>>>detection at once!
>>>
>>>I'm quite interested in finding out what is happening so I'll leave it in for a
>>>while. I think it has something to do with tempo. XiniX doesn't use futility
>>>pruning so I'm quite curious to know if programs that do, have a bigger false
>>>zugzwang count.
>>
>>Think I found it. Your algoritm doesn't seem to work correctly with threat
>>detection, causing instabilities. Maybe your testprogram didn't use it ?
>
>I do not understand
>
>Can you explain?
>
>I did not find something strange with the 5 "Zugzwang" per second in the opening
>position because I assume that it is all about the horizon effect and not about
>real zugzwang positions".

Yes, and R=3 gets the horizon closer than R=2. Threats fe get found easier with
R=2.

Tony

>
>Uri



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