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Subject: Re: Autoplayer for Win32 (again)

Author: Peter Herttrich

Date: 04:17:34 09/15/98

Go up one level in this thread


On September 15, 1998 at 06:24:51, Amir Ban wrote:

>On September 15, 1998 at 04:14:17, Roberto Waldteufel wrote:
>
>
>>This has been a problem for me while developing Rabbit. I started out using a
>>16-bit DOS compiler, and I implemented Auto232 fairly successfully under DOS
>>when Rabbit was invited to play in FSV Summer98, although I had trouble with
>>Rabbit playing book moves too fast. Then I got a faster 32-bit Windows compiler
>>and ported Rabbit to that - my DOS program became a Windows program and Auto232
>>has not worked since then. I am very interested to make Rabbit compatible with
>>some form of autoplayer so it can more easily participate in computer chess
>>tournaments, but I am completely stuck with Windows!
>>
>
>auto232 for Win32 is available free in source-code from from Stefan
>Meyer-Kahlen. Go back to the root of this thread. I think the purpose of the
>thread was that Stefan was trying to make this point crystal clear.
>
>
>>If a new protocol and interface is going to become available, I hope to support
>>it in Rabbit. My guess is that quite a few other programmers will be ready to
>>support it as long as it is easy to implement. I like the idea of a separate
>>interface and engine, but I would need to know exactly how to communicate
>>between Rabbit and the the Autoplayer. Has anybody actually started work on the
>>project yet?
>>
>
>
>There is no new protocol and interface planned by anybody.

Amir, so i have a question to you: You will ignore for the future
the Windboard/Xboard interface/protocol ?


No way for a new protocol over a lan?
Sticking with old unstable/incomplete yunkie-232 Protocol?

In the moment i get the impression, the better way has no chance,
because it's from the freeware-scene and not from the commercial
one. Sounds and smells very like Micro$oft behavier.

1.000.000.000 flys can not go wrong, so eat more .... ?

Amir, this is not a personal attack against you. It's against
the whole group, which favors the old RS232 Interface.


Hey, for the xth time, every stupid shoot-em-up-game is able,
to communicate through a lan.
We have 1998, not 1979.

If every developer would glue at such old standards, where is
the progress?




>
>Amir

Peter




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