Author: Peter Herttrich
Date: 04:17:34 09/15/98
Go up one level in this thread
On September 15, 1998 at 06:24:51, Amir Ban wrote: >On September 15, 1998 at 04:14:17, Roberto Waldteufel wrote: > > >>This has been a problem for me while developing Rabbit. I started out using a >>16-bit DOS compiler, and I implemented Auto232 fairly successfully under DOS >>when Rabbit was invited to play in FSV Summer98, although I had trouble with >>Rabbit playing book moves too fast. Then I got a faster 32-bit Windows compiler >>and ported Rabbit to that - my DOS program became a Windows program and Auto232 >>has not worked since then. I am very interested to make Rabbit compatible with >>some form of autoplayer so it can more easily participate in computer chess >>tournaments, but I am completely stuck with Windows! >> > >auto232 for Win32 is available free in source-code from from Stefan >Meyer-Kahlen. Go back to the root of this thread. I think the purpose of the >thread was that Stefan was trying to make this point crystal clear. > > >>If a new protocol and interface is going to become available, I hope to support >>it in Rabbit. My guess is that quite a few other programmers will be ready to >>support it as long as it is easy to implement. I like the idea of a separate >>interface and engine, but I would need to know exactly how to communicate >>between Rabbit and the the Autoplayer. Has anybody actually started work on the >>project yet? >> > > >There is no new protocol and interface planned by anybody. Amir, so i have a question to you: You will ignore for the future the Windboard/Xboard interface/protocol ? No way for a new protocol over a lan? Sticking with old unstable/incomplete yunkie-232 Protocol? In the moment i get the impression, the better way has no chance, because it's from the freeware-scene and not from the commercial one. Sounds and smells very like Micro$oft behavier. 1.000.000.000 flys can not go wrong, so eat more .... ? Amir, this is not a personal attack against you. It's against the whole group, which favors the old RS232 Interface. Hey, for the xth time, every stupid shoot-em-up-game is able, to communicate through a lan. We have 1998, not 1979. If every developer would glue at such old standards, where is the progress? > >Amir Peter
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