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Subject: Re: WoW does crafty know how to take a beating!

Author: Robert Hyatt

Date: 07:34:44 11/22/02

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On November 22, 2002 at 07:03:31, Leo Dijksman wrote:

>On November 22, 2002 at 01:24:44, Robert Hyatt wrote:
>
>>On November 21, 2002 at 23:10:06, Edward Seid wrote:
>>
>>>On November 21, 2002 at 22:32:21, ERIQ wrote:
>>>
>>>>Just got an opening book for Phalanx but no opening book for crafty. played a
>>>>game just to see. Maybe I should set the resign alittle lower for crafty
>>>
>>>The problem with Crafty is that if it's playing another computer, it won't
>>>resign.  I'm not sure what's the logic behind that design.  So in my WB 90 30
>>>Ladder, I end up waiting and waiting for Crafty to get mated in hopeless
>>>positions.  Perhaps Dr. Hyatt can enlighten us... why not make resigning against
>>>other computers an option with Crafty?
>>
>>
>>The issue is this.  The other night I watched Crafty vs a commercial program,
>>crafty ended up with a lone king, the other program had a king rook and pawn.
>>It obviously had the krpk table, but apparently not the kqrk table.  It advanced
>>the pawn to the 7th and then moved idly around until the game ended in a 50 move
>>draw.  All the while crafty's eval was at something like -Mat09 or something...
>>
>>The moral?  Don't resign against a computer, you never know _what_ will
>>happen...  That is why I don't resign when playing a machine.
>
>Thats your opinion ofcourse and thats ok for me, but I still dont see a good
>reason why you have "disabled" the possibility to let the user decide if he
>wants to let Crafty resign or not in comp-comp games.

I haven't.  I simply never gave the "user" the option to do this.  Remember, I
am
not making this thing as a "custom-made-to-order" program for end users.  I am
using crafty as I had planned all along, but I decided to distribute the source
and
executables as a "pay-back" for years of enjoyment in Computer Chess.

That said, it is important to note that I didn't "disable the possibility".  It
was never
there in the first place, which is different.  I have tried to make crafty
behave as I
want it to on ICC, and in this case, the behavior could be better.  And it is on
my list
to change.  But it wasn't done to prevent user control, it was done to make
things totally
automatic for me so that I don't forget to do something on ICC and have it screw
up.

>Ofcourse its very easy for me to let Crafty think he plays a 'human' so he will
>resign anyway in comp-comp games if I wants but I dont think thats the right way
>to do, is it?
>
>Best wishes,
>Leo.



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