Author: Leo Dijksman
Date: 08:53:17 11/22/02
Go up one level in this thread
On November 22, 2002 at 10:34:44, Robert Hyatt wrote: >On November 22, 2002 at 07:03:31, Leo Dijksman wrote: > >>On November 22, 2002 at 01:24:44, Robert Hyatt wrote: >> >>>On November 21, 2002 at 23:10:06, Edward Seid wrote: >>> >>>>On November 21, 2002 at 22:32:21, ERIQ wrote: >>>> >>>>>Just got an opening book for Phalanx but no opening book for crafty. played a >>>>>game just to see. Maybe I should set the resign alittle lower for crafty >>>> >>>>The problem with Crafty is that if it's playing another computer, it won't >>>>resign. I'm not sure what's the logic behind that design. So in my WB 90 30 >>>>Ladder, I end up waiting and waiting for Crafty to get mated in hopeless >>>>positions. Perhaps Dr. Hyatt can enlighten us... why not make resigning against >>>>other computers an option with Crafty? >>> >>> >>>The issue is this. The other night I watched Crafty vs a commercial program, >>>crafty ended up with a lone king, the other program had a king rook and pawn. >>>It obviously had the krpk table, but apparently not the kqrk table. It advanced >>>the pawn to the 7th and then moved idly around until the game ended in a 50 move >>>draw. All the while crafty's eval was at something like -Mat09 or something... >>> >>>The moral? Don't resign against a computer, you never know _what_ will >>>happen... That is why I don't resign when playing a machine. >> >>Thats your opinion ofcourse and thats ok for me, but I still dont see a good >>reason why you have "disabled" the possibility to let the user decide if he >>wants to let Crafty resign or not in comp-comp games. > >I haven't. I simply never gave the "user" the option to do this. Remember, I >am >not making this thing as a "custom-made-to-order" program for end users. I am >using crafty as I had planned all along, but I decided to distribute the source >and >executables as a "pay-back" for years of enjoyment in Computer Chess. > >That said, it is important to note that I didn't "disable the possibility". It >was never >there in the first place, which is different. I meant ofcourse "disabled" in comp-comp games where its possible to set resign on for Crafty-human games, sorry I was not clear there! >I have tried to make crafty >behave as I >want it to on ICC, and in this case, the behavior could be better. And it is on >my list >to change. But it wasn't done to prevent user control, it was done to make >things totally >automatic for me so that I don't forget to do something on ICC and have it screw >up. Ofcourse its your decission what you do with Crafty, but I would really appreciate it if 'resign' in comp games is possible in future versions. Thanks for making Crafty available anyway!! Leo. > >>Ofcourse its very easy for me to let Crafty think he plays a 'human' so he will >>resign anyway in comp-comp games if I wants but I dont think thats the right way >>to do, is it? >> >>Best wishes, >>Leo.
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