Author: Sune Fischer
Date: 01:36:01 11/23/02
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On November 23, 2002 at 00:57:57, Anthony Cozzie wrote: >The discussion on verified null move pruning has got me thinking about my >qsearch. Right now zappa does simple-stupid qsearch: captures and recaptures, >and I'm thinking about adding some things. If I have a better q-search it may >be possible to move to straight R=3, which would be faster than the current >R=2/3 (Heinz). So I am considering adding: > >1. Pawn Promotions. It would be very easy to add some sort of "generate white >pawn promotions". Usually there would be none, but this could be determined >quickly by a bitboard and (for those of us smart enough to use bitboards . . . . >hehehe) If you trying to start WWIII, this is the way to do it :) And yeah, try adding promotions, try it all you never know if it really works for you. >2. Check evasion. Right now if one of the captures puts the King in check in >qsearch, zappa just stops. Hmm, haven't tried that. I just continue and return stand pat score if no capture can get it out of check. Extending in qsearch is pretty delicate, tree is going to blow easily! >3. A Horizon zone. For example, Search() would call horizon() which would call >QSearch(). In the horizon zone, Zappa would also search checks and killer >moves. Yeah, maybe - try it! Don't be affaid to experiment :) It might be good to have some sort of soft transition to qsearch, use a minimal of tactical extensions etc. >Secondly, what are people's opinions on SEE versus futility pruning in QSearch? >I was using SEE up until recently, when I did some experiments and decided >Qsearch was working better. Of course, I may just have bugs in my SEE. "Qsearch was working better"? SEE shouldn't replace qsearch, it's not that accurate. I use it only for move ordering. >I'll probably try most or all of this stuff anyway, but I'm curious what other >people's views on this are. Yeah, let's hear some comments. -S. >anthony
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