Author: Robert Hyatt
Date: 12:34:04 09/15/98
Go up one level in this thread
On September 15, 1998 at 13:09:43, Will Singleton wrote: > >On September 15, 1998 at 12:47:06, blass uri wrote: > >>I think a good idea for ICC can be if programs will play against humans not for >>rating when the human has the right to take back moves and to take back the >>time. >>In this case programs will eventually lose every game and the programmers can >>learn more from the mistakes of their programs. >> >>Uri > > >I have set Amateur to issue an unrated seek every fourth game. In addition, >anyone can match it unrated at anytime. > >The takeback idea is interesting, but if unlimited takebacks with time are >allowed, then the game might be a long one. As an experiment, I'll do this: >I'll allow two takebacks per unrated game, but the time keeps running. And I'll >make sure it's in the finger notes so no one knows about it :) > >btw, Amateur plays a very good opening and middle game, but a lousy endgame (not >surprisingly, since I don't know much about endgames myself). Just get to the >endgame and you've got a good chance. > >Will However, the idea *does* have a lot of merit. This is *exactly* how GM Joel Benjamin helped tune Deep Blue for the kasparov match. Played game after game, took back moves when necessary, probing for weaknesses...
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