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Subject: Re: Updated

Author: Frank Phillips

Date: 06:27:18 11/24/02

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On November 24, 2002 at 08:12:33, Rémi Coulom wrote:

>I have just updated my web page with a new improved version. I found a simple
>trick to make the computation much cleaner and faster, and the program does not
>require the multiple precision library anymore. The trick is that, if you note
>P(n0,n1) the probability to be the best after n0 losses and n1 wins, the
>following relation holds:
>P(n0,n1) = 0.5 * (P(n0 - 1, n1) + P(n0, n1 - 1))
>I have yet to find an intuitive explanation for this equation. I suppose it is
>tandard statistical stuff, but, again, I am not an expert.
>
>Rémi
>
>On November 23, 2002 at 10:51:35, Rémi Coulom wrote:
>
>>Hi,
>>
>>I have just added a small utility to my web page. You give it the number of wins
>>and losses of a match, and it calculates the likelyhood that one player is best.
>>It comes with a short paper explaining how the calculation works. You can get it
>>at:
>>http://remi.coulom.free.fr/
>>
>>I know someone else (sorry, I do not remember who) posted something similar some
>>time ago. I wanted to make my own and share it with everyone. The way it works
>>may sound a little naive to an expert in statistics. The technique I use
>>probably already has a scientific name, and there may be better ways to
>>implement it, but I am confident it is correct. I believe it is much better than
>>the Student's t-test that I have seen used in some scientific papers.
>>
>>Rémi


Umm........26k file but RedHat Ark can find no content.

I made the mistake of deleting the previous version first.

Frank



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