Author: Jeff Anderson
Date: 21:49:17 09/15/98
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On September 14, 1998 at 22:13:42, Robert Hyatt wrote: >the most noticable affect is that "crafty" used to play a hundred games a >day. Now it sometimes plays 10 or less, because there are so many crafty's >on ICC. Well your formula is very strict! You eliminate 95% of all possible challengers with insisting that there rating be above about 25001 Secondly you will only accepted challenges that propose rated games. Now I think there is something to the suggested idea of ICC computers allowing takebacks. For example you might lower the formula to allow those rated above 2000 play, and allow 2-5 takebacks a game. If you are really concerned about seeing games where Crafty has losses against humans, you might consider this approach. Also you could simply ask people to send you log files games where Crafty lost against humans. This would be the sensible approach if your number one concern was having valuable information for improving Crafty. But I'm sure it is not like the adreniline rush you must get when you watch your program beat a GM. You say your strict rating restrictions are in the name of science! You say you would like to see games where Crafty has lost so you can improve Crafty, and very strong players beat Crafty more frequently. Well this is non-sense, because two perfectly reasonable alternatives have been offered, two that would give you excellent data, and one that gives Joe Patzer a chance to play Crafty....and win! Jeff
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