Author: Ricardo Gibert
Date: 08:04:47 11/27/02
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On November 27, 2002 at 08:15:46, Uri Blass wrote: >On November 27, 2002 at 07:57:09, Bruce Cleaver wrote: > >>I believe there have been world-class backgammon progs that used a 1-ply search; >>i.e. all legal moves are explored to one ply and the best is played. I am not >>sure what this tells us. The branching factor for backgammon is ~400, including >>dice rolls and doubling cube. > >I think that this tells us that humans never knew how to learn backgammon >seriously and programmers who thought about the problem could teach programs >things that humans do not know. I may have created a misimpression. The top BG (=BackGammon) comps and the top BG humans are very close in strength. I *personally* give the edge to the BG comps. Because of the element of chance intrinsic in the game, there is a lot of wiggle room in accessing who or which is better. You can argue all day. The BG comps have learned a lot from humans by using neural nets. It is also true that humans have learned a lot from comps. Comps have altered the way humans play for sure. They've been highly influential. The other thing to bear in mind is that BG is played very quickly compared to chess. It is more like blitz even at the highest levels. > >I think that it is also possible that in some games like backgammon part of the >good players of today became good players thanks to the fact that they are good >programmers and >they started to learn the game by generating a program to calculate the right >evaluation function and only later they learned the evaluation from their >program to get an advantage against other humans. > >Uri As in chess. it is hard to find the individual in BG who both excells in the game both as a player and as a programmer. In BG, you *will* find many human players who are stronger thanks to BG programs written by some else. In the near future, I believe the same will be true in chess.
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