Author: Omid David Tabibi
Date: 12:54:26 11/27/02
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On November 27, 2002 at 15:36:31, Frank Phillips wrote: >On November 27, 2002 at 15:15:50, Robert Hyatt wrote: > >>On November 27, 2002 at 13:48:50, Frank Phillips wrote: >> >>>On November 26, 2002 at 20:02:06, Robert Hyatt wrote: >>> >>>>On November 26, 2002 at 16:21:00, Omid David Tabibi wrote: >>>> >>>>>On November 26, 2002 at 15:58:06, Gian-Carlo Pascutto wrote: >>>>> >>>>>>On November 26, 2002 at 15:55:56, Omid David Tabibi wrote: >>>>>> >>>>>>>So it is reasonable that on every program starting from a certain depth >adaptive null-move pruning will always construct a smaller search tree. >>>>>> >>>>>>Don't you mean the other way around? >>>>>> >>>>> >>>>>Yes :-) >>>>> >>>>>Starting from a certain depth, verified null-move pruning will always construct >>>>>a smaller search tree than the adaptive one. >>>>> >>>>> >>>>> >>>>>>-- >>>>>>GCP >>>> >>>> >>>> I am doing some testing now. First thing I noticed is that for WAC, the >>>>time-squared >>>>measurement went down very significantly for your algorithm. And I have not >>>>modified >>>>anything such as turning null-move off when low material happens, since your >>>>idea will >>>>catch the zug problems. >>> >>>Have you tried Fine70? >>> >>>Frank >> >>Yes... and I told Omid that this is a strange case as if I allow null-move in >>pawn-only >>endings, which turns it on for fine 70 of course, things get wrecked inside the >>search >>somehow. A 45 ply search fails to see that Kb1 wins where normally an 18-19 ply >>search is enough... >> >> >>>> >>>> > > >Snap... and I have no idea why. I thought it was my implementation of a similar > idea (from Bruce's site) of verification search, but I copied the scheme in >Omids paper and it does the same. > What appears at Bruce's site is the original Goetsch and Campbell idea to detect zugzwangs. Plenkner (1995) introduced a similar zugzwang detection method. Verified null-move pruning is different from these methods, for its most important application is in middle games, constructing a smaller search tree with greater tactical accuracy. >Frank
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