Author: Johan Melin
Date: 02:21:45 11/30/02
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On November 29, 2002 at 17:22:20, Will Singleton wrote: >[D]2rr3k/1p4p1/1P2b2p/p1Bnpp1q/8/Q1P2PP1/P6P/RB3RK1 b - - 0 26 > >Solution times (amd 1.6ghz): > >Yace not in 5 min >Crafty not in 5 min >Aristarch 3:48 min >Gromit 3:12 min >Ruffian 44 sec >CM9000 5 sec > >Seems like the strong amateurs are using pruning techniques that cause the >solution to be missed. Ruffian and Yace have no problem, perhaps they don't use >null move in the way others do? > >How does Chess Tiger do on this? > >Will KnightDreamer on 733MHz PIII takes 14 seconds: 9 50 758 2494348 h8g8 b1c2 d5c3 a3c3 d8d5 c2b3 c8c5 c3e3 f5f4 g3f4 (329.1k) Failhigh Nf4 4164545 9 61 1412 4735765 ++ d5f4 (335.4k) 9 77 1686 5665106 ++ d5f4 (336.0k) 9 109 1917 6423024 ++ d5f4 (335.1k) 9 173 2367 7929781 ++ d5f4 (335.0k) 9 232 3125 10500363 d5f4 h2h4 d8d2 f1f2 f4h3 g1g2 h3f2 c5f2 e6d5 c3c4 (336.0k) CV(0.24): Nf4 gxf4? Rd2! Bf2 Qxf3! null none I think some engines have problems with the line: Nf4 gxf4 Rd2 Bf2 Qxf3 null Bd5 null After that line most engines will hit q-search. If it can't see Qg2# in that q-search, it will need a large search depth. /Johan Melin
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