Author: Serge Desmarais
Date: 19:33:17 09/16/98
Go up one level in this thread
On September 16, 1998 at 22:19:05, Robert Hyatt wrote: >On September 16, 1998 at 20:27:23, Serge Desmarais wrote: > >>On September 16, 1998 at 00:49:17, Jeff Anderson wrote: >> >>>On September 14, 1998 at 22:13:42, Robert Hyatt wrote: >>> >>>>the most noticable affect is that "crafty" used to play a hundred games a >>>>day. Now it sometimes plays 10 or less, because there are so many crafty's >>>>on ICC. >>> >>>Well your formula is very strict! You eliminate 95% of all possible challengers >>> with insisting that there rating be above about 25001 >>> >>>Secondly you will only accepted challenges that propose rated games. >>> >>>Now I think there is something to the suggested idea of ICC computers allowing >>>takebacks. For example you might lower the formula to allow those rated above >>>2000 play, and allow 2-5 takebacks a game. If you are really concerned about >>>seeing games where Crafty has losses against humans, you might consider this >>>approach. Also you could simply ask people to send you log files games where >>>Crafty lost against humans. >>> >>>This would be the sensible approach if your number one concern was having >>>valuable information for improving Crafty. But I'm sure it is not like the >>>adreniline rush you must get when you watch your program beat a GM. You say >>>your strict rating restrictions are in the name of science! You say you would >>>like to see games where Crafty has lost so you can improve Crafty, and very >>>strong players beat Crafty more frequently. Well this is non-sense, because two >>>perfectly reasonable alternatives have been offered, two that would give you >>>excellent data, and one that gives Joe Patzer a chance to play Crafty....and >>>win! >>> >>> >>>Jeff >> >> >>Bob could also increase the possible increments for Carfty's blitz and standard >>games for manually operated commercial programs to challenge it. >> >> >>Serge Desmarais > > >I don't follow? IE you can match it a 60 60 game right *now* on any server >you choose. or 10 15. If you mean 2 14 blitz, I don't allow that because that >isn't a blitz game. But I will play most any standard time control up to 60 60 >normally, sometimes limited to 30 30. And I've played matches against anyone >that asks at most any standard time control they'd like. I stop at 60 60 >because those games typically last 4 hours. But I'll gladly extend it on >request. You are right! I was comfounding things/accounts/computers! That is true, Crafty can play very long games as compared with some accounts that would not play anything longer than a 15 0 (I was under the impression YOUR Crafty was limited to 15 0)! Serge Desmarais
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