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Subject: Re: Label the Craftys on ICC

Author: Serge Desmarais

Date: 19:33:17 09/16/98

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On September 16, 1998 at 22:19:05, Robert Hyatt wrote:

>On September 16, 1998 at 20:27:23, Serge Desmarais wrote:
>
>>On September 16, 1998 at 00:49:17, Jeff Anderson wrote:
>>
>>>On September 14, 1998 at 22:13:42, Robert Hyatt wrote:
>>>
>>>>the most noticable affect is that "crafty" used to play a hundred games a
>>>>day.  Now it sometimes plays 10 or less, because there are so many crafty's
>>>>on ICC.
>>>
>>>Well your formula is very strict!  You eliminate 95% of all possible challengers
>>> with insisting that there rating be above about 25001
>>>
>>>Secondly you will only accepted challenges that propose rated games.
>>>
>>>Now I think there is something to the suggested idea of ICC computers allowing
>>>takebacks.  For example you might lower the formula to allow those rated above
>>>2000 play, and allow 2-5 takebacks a game.  If you are really concerned about
>>>seeing games where Crafty has losses against humans, you might consider this
>>>approach.  Also you could simply ask people to send you log files games where
>>>Crafty lost against humans.
>>>
>>>This would be the sensible approach if your number one concern was having
>>>valuable information for improving Crafty.  But I'm sure it is not like the
>>>adreniline rush you must get when you watch your program beat a GM.  You say
>>>your strict rating restrictions are in the name of science!  You say you would
>>>like to see games where Crafty has lost so you can improve Crafty, and very
>>>strong players beat Crafty more frequently.  Well this is non-sense, because two
>>>perfectly reasonable alternatives have been offered, two that would give you
>>>excellent data, and one that gives Joe Patzer a chance to play Crafty....and
>>>win!
>>>
>>>
>>>Jeff
>>
>>
>>Bob could also increase the possible increments for Carfty's blitz and standard
>>games for manually operated commercial programs to challenge it.
>>
>>
>>Serge Desmarais
>
>
>I don't follow?  IE you can match it a 60 60 game right *now* on any server
>you choose.  or 10 15.  If you mean 2 14 blitz, I don't allow that because that
>isn't a blitz game.  But I will play most any standard time control up to 60 60
>normally, sometimes limited to 30 30.  And I've played matches against anyone
>that asks at most any standard time control they'd like.  I stop at 60 60
>because those games typically last 4 hours.  But I'll gladly extend it on
>request.


You are right! I was comfounding things/accounts/computers! That is true, Crafty
can play very long games as compared with some accounts that would not play
anything longer than a 15 0 (I was under the impression YOUR Crafty was limited
to 15 0)!

Serge Desmarais



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