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Subject: Re: How Much Does Position Influence Kn/s?

Author: Robert Hyatt

Date: 20:44:05 11/30/02

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On November 29, 2002 at 22:20:49, Bob Durrett wrote:

>On November 28, 2002 at 04:07:55, Aaron Gordon wrote:
>
>>http://speedycpu.dyndns.org/crafty/craftybench4.jpg
>
>
>Presumably, the chart referenced above used "an average position."  Maybe the
>Kn/s was measured for a suite of test positions and then an average calculated?
>

The Crafty "benchmark" command does this.  It runs six different positions,
covering opening middlegame and endgame positions.  The result is the average
KNPS for the six positions.

POsitions can make a huge difference in NPS.  IE crafty is slowest early in
the game where it is evaluating development and castling issues that are
slow to compute.  Other problems arise where things are wild and large eval
terms are generated, reducing the effectiveness of lazy evaluation...  And
then there are positions with lots of deep checking lines that kill NPS...



>Just curious as to how much difference Kn/s varies due to the different types of
>positions encountered?
>
>Are there extremes and special positions for which Kn/s is very different from
>usual?
>
>Bob D.



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