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Subject: Re: Iterative deepening

Author: Alessandro Damiani

Date: 10:52:58 12/01/02

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On December 01, 2002 at 11:17:34, Jean Bouchat wrote:

>We have made a Winboard chess program that can make a brute force search only to
>a fixed (for the whole game) depth before calling quiescence. Our move-ordering
>is none to zero wich make it rather slow (espescially for the quiescence: it
>considers crazy sequences like 1.Qxa7 Qxh2 2.Qxa8 Qxh1... when there were rooks
>on a8 and h1 !).
>We wish now to implement iterative deepening in order to improve the speed and
>adaptibility to various time controls. Does anybody know were we can find
>detailled (we already have some) informations on the subject (move ordering,
>killers, what to keep in memory to speed up search of the next ply, ...).
>Generally speaking, how does the search tree look like:
>	- brute force + quiescence
>	- brute force + selectivity + quiescence
>	- selectivity + quiescence
>	- ... ?
>Thanks

Did you try the CCC search engine?

Alessandro



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