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Subject: Re: Is "Planning" Really Necessary?

Author: Art Basham

Date: 09:00:13 12/02/02

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Thanks...Very interesting!

Maybe the problem is..
every time a chess engine wins a game,
the programer thinks it is a "brilliant win"...etc...:=)

Also, maybe "planning" was a poor word to use here...

I rather think of it as "seeing" into the future,
and then, making it happen...:-)

Maybe someday the computers will do just that! Who knows!

Art

++++++++++++++++++++++++++++++++

On December 02, 2002 at 11:24:53, Bob Durrett wrote:

>On December 02, 2002 at 10:28:27, Art Basham wrote:
>
><snip>
>
>>I know that most chess computers know *how* to get two Rooks and the Queen on
>>the same file for an attack -- (I have seen it happen). ..but do they know how
>>to "sieze the moment" or sieze the opportunity in a game to do this..?
>>that is the question I ask...
>>
>> To do this I think requires "imagination"
>>or the ability to "make a Plan" right in the middle of a game...
>>Thanks again!
>>Art
>
>><snip>
>
>Perhaps most "hard core" chess programmers [like Bob Hyatt] will insist that
>chess engines do not need the ability to plan at all.  "Planning" is a process
>which takes place in the human mind.  But chess engines do not have a human
>mind.  What works best in the human mind may not work well in a chess engine.
>
>There is also an issue as to whether or not "beautiful human chess" is, or
>should be, the same as "beautiful chess engine chess."
>
>Typically, [as I see it] human chess wins brilliancy prizes when the game
>contains stunning hard-to-find moves and plans which are hard for a human to
>find.
>
>But something hard for a human to find may be easy for a chess engine and visa
>versa.  Often, test positions are presented here with the message:  "How long
>does it take for your engine to find the correct move?"  Occasionally, one of
>those test positions presents exceptional difficulties for all or most of the
>current chess engines.  If one engine finds the correct move in a short time,
>all the programmers should stand up and salute and award a "brilliant move"
>prize to the good engine.
>
>Suppose someone were to find a game which contained MANY such positions, and
>only one engine was able to quickly solve all those positions?  Then maybe that
>game should be awarded the prize:  "brilliant chess engine game."
>
>Why?  because the exceptional moves would satisfy the criteria:  (1) hard for a
>chess engine to find, (2) stunning [in the eyes of chess programmers].
>
>Chess programmers are truly a wierd lot. They have a different concept of chess
>beauty.  : )
>
>Bob D.



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