Author: Uri Blass
Date: 10:31:23 12/02/02
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On December 02, 2002 at 12:37:12, Gian-Carlo Pascutto wrote: >On December 02, 2002 at 11:57:11, Richard Pijl wrote: > >>And engines used for testing should have a >>variety of playing styles (if you test only against e.g. Sjeng, Tao and Comet >>you might end up with the best defending engine, not with an overal stronger >>one) > >Sounds like something learned from hard experience :) > >You could add Crafty in the mix. But not too much, or you'll end >up with an engine that can only and always attack and gets walked >over when it into a position needing accurate defense. > >Been there, done that, not making that mistake again :)) > >-- >GCP The question is what you decide to work on. I prefer to try to improve the search rules and not use games against a lot of computer opponents to tune the evaluation. I will decide about the important changes in the evaluation based on watching games that I get and looking for patterns and these games are against a lot of opponents. Uri
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