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Subject: Anyone tried any of these ideas for fallible opponents?

Author: Jim Bumgardner

Date: 12:40:14 12/02/02


Has anyone experimented with the following ideas or similar ones?  What
was your experience?  Is it sensible to modify your strategy when
playing against humans versus computers?

* * *

Given two moves which are roughly equal (within 1/8th pawn or so):

  a) Choose the move which had more opponent replies which looked
  good but dropped off deeper in the search, hoping the opponent
  will choose a bad reply.

  b) Choose the move which has the fewest 'good' replies (forcing lines),
  hoping the opponent will miss them.

  c) Choose the move for which there are fewer forcing lines for us (e.g.
  for which we have more replies to the opponent's higher-scoring moves).
  This is the compliment of "b".

  d) Choose the move for which the opponent's line isn't forced (the opposite
  of "b") hoping to get him into a complex situation which he can't handle.

  e) Choose the move which wasn't part of the PV the last ply, especially if
  the move looked bad the previous ply (hoping the opponent has been only
  thinking about the PV - might be good for playing against pondering
  computers to get them to squander their pondering).

- jbum



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