Author: Les Fernandez
Date: 21:49:35 12/02/02
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On December 02, 2002 at 16:41:16, Uri Blass wrote: >On December 02, 2002 at 16:14:35, Les Fernandez wrote: > >>As hardware speed increases, better algorithms for pruning and faster search >>routines get better we will start to see some of this imagination all of us >>would love to see now. As search depths go deeper more and more positional >>effects will be realized since positional play is related to how deep and >>thorough your search is. >> >>Les > >No > >The problem is not that the program does not play the best move but that the >program does not play the move that is considered by the player as better. Hi Uri, I think I misinterpreted the imagination part. To me it meant that a chess engine could produce a series of moves, that had it been a human player, would have been considered fascinating and ingenius. > >After it prefers another winning move the player starts to complain that >computer have no imagination. Once computers can search deep enough I dont believe that the player can even understand the complexity of the decided move. I agree that perhaps due to the player not understanding the move the player may consider it unimaginative but keep in mind that it may be past the horizon of the human player. Through the years there have been many grandmasters whose play was considered stale and boring and we never gave that much thought. There will come a point (50,100 or 200 years) where computers will be able to just out depth humans. The bottom line is, whether its boring or exciting, that its not how it plays the game its the results that count. Just my .02 worth. ps how are you making out with your chess engine? Les > >Better algorithm is not going to help and even if computers are going to solve >chess the player may complain that computers have no imagination because they >choose mate in 20 and not mate in 21 that humans prefer. > >Uri
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