Author: Daniel Clausen
Date: 08:40:57 12/03/02
Go up one level in this thread
On December 03, 2002 at 11:33:40, Robert Hyatt wrote: [snip] >>The class could internally for example take chunks of a preallocated array and >>use that for storing the moves. (the size of the chunk being >>MAX_NUMBER_OF_MOVES_IN_A_POSITION) This way you have a clean interface and all >>the hacks like the aforementioned MAX number and/or array-bounds checking is >>inside the class, where you can easily change it later in the development >>process. > >You still have to do garbage-collection as you can malloc and free out-of-order >and end up with a fragmented memory space in the array... I think we're not talking about the same thing. There are people who have a global array of moves (well, their engines...) and for each search-call, they use a fixed number of slots in this array. You do something similar, but use only as many slots as needed, since you do some house-keeping and store the starting-index per ply separately) My point was that I can do exactly the same but hide it behind a class-interface. Sargon
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.