Author: Colin Frayn
Date: 10:44:21 12/03/02
Here's an interedting position that arose in an ICC game between Beowulf and a human player. it's one of those positions where Beowulf knows it's behind, but can't possibly realise how bad his position is because he doesn't realise how his h7 rook is utterly trapped. [D]r4k2/2R2p1r/4pBp1/4P2p/pR3P1P/Pb2K1P1/8/8 b - - I'm not sure how to get round this without adding in some hideously slow code. I already have mobility code in for the rook but then it's difficult to distinguish between a rook that's in a nice defensive position that it could get out of and which will transform itself into an open file fairly quickly after a pawn exchange, and something like this where there is no sequence of moves to retrieve the rook from its corner. Cheers, Col
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