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Subject: Re: Looking for a good range of amateur engines to play around with....

Author: Dann Corbit

Date: 21:49:01 12/05/02

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On December 06, 2002 at 00:30:11, Joel wrote:

>Hey all,
>
>I have finally made some progress on my own chess AI. Apart from a few niggling
>bugs which I hope to erradicate soon, my program is finally able to play a
>reasonable game of chess.
>
>Now I am curious to find out how good a 'reasonable' this actually is. To do
>this, I was planning on running a good fifty or so games against AI's of
>1700-2300 strength.
>
>Just wondering if I could get some recommendations of some well implemented,
>stable Winboard engines which others have found helpful to tuning their
>programs.
>
>What I am particularly looking forward to is how my program will compare with
>programs with very good positional evaluation functions. My evaluation, although
>fast, is definately rather "coarse-grain" to put it nicely. :) I am also looking
>forward to seeing how much extra performance my opening book gives.

Go here:
http://wbec-ridderkerk.nl/
Click on any of the letters:
A B C D E-F G H-K L M N-O P Q-R S T U-Z
and download to your heart's content.

If you want to get clobbered, download Crafty, Yace, Ruffian, Delphi.
Ruffian may be as strong as any commercial engine.

If you want to do the clobbering, download Golem, Chad's Chess, Ozwald, and Nero
There are some that are weaker (e.g. LaMoSca, Bigbook) but you mentioned
"stable" so the above list is better.



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