Author: Robert Hyatt
Date: 08:56:02 12/06/02
Go up one level in this thread
On December 05, 2002 at 16:26:44, Gian-Carlo Pascutto wrote: >On December 05, 2002 at 12:59:52, Uri Blass wrote: > >>It is something that the programmer has control over. >>A lot of customers use part of the tablebases so programs should know to play >>only with part of them. > >It's not about having part of the tablebases. It's about having >specific combinations that will not work. I'd be surprised if >any program actually ships with a set that causes problems like >this. > >>If they do not know then it is the programmer's fault. >>I agree with jouni uski here. > >Well, Shredder violently complains about it, as do most >programs. > >>I did not implement tablebases in movei but when I decide to do it I am going >to do it in a correct way. > >You will have the exact same problem then. This has nothing to do with >supporting them correctly - it's an explicit messup on part of the user >you have to specifically take into account. > >-- >GCP Actually it is a program bug. Not having the promotion case but having the pawn case leads to the problem. It can trivially be fixed as can be seen in Crafty's source...
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