Author: Uri Blass
Date: 10:23:11 12/06/02
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On December 06, 2002 at 12:42:06, Graham Laight wrote: >On December 06, 2002 at 04:23:35, Uri Blass wrote: > >>On December 06, 2002 at 04:17:17, stuart taylor wrote: >> >>>Yes, the whole question is in the heading. >>>Maybe someone can compare the playing strength of programs on instant. If Blitz, >>>why not instant? And if not instant, why anything less than long time? >>>S.Taylor >>> >>>Oh! I just thought, maybe because people here like competing with Blitz on chess >>>servers? >> >>I use time control of 1 second per game in my testing to catch bugs. >> >>If the new program performs clearly weaker in 1 second per game then it means >>that I have a new bug(the opposite is not correct and if it does not I still >>need to do more tests to find if there is a bug). >> >>Instant is not well defined. >>The problem is that you cannot play in exactly 0 seconds and if you have no >>rules for maximal time that is allowed then the game is not defined. > >At the risk of being argumentative, I disagree. > >If a computer is playing a human, it should make a list of replies to all >possible moves the human makes. The rule is that once the human makes his moves, >the computer is NOT permitted to do any positional calculations, and must select >the best move it has already found to the human move. > >This would throttle off a lot of the computer's power - but I fear that on >modern hardware the computer would still be too strong for many of us. If the computer ponders about all the possible moves of the human then he can analyze every legal moves to depth that is big enough to beat 99.9% of the humans. You are talking about human-computer games and I consider only comp-comp games as interesting in the level of playing instantly and the games that I play are without pondering so the computer has no list of best moves against every reply when it get the reply of the opponent. Uri
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