Author: Georg v. Zimmermann
Date: 03:54:06 12/08/02
Go up one level in this thread
On December 07, 2002 at 09:45:42, Miguel A. Ballicora wrote: >On December 07, 2002 at 09:29:36, David Rasmussen wrote: > >>On December 07, 2002 at 08:26:39, Steve Maughan wrote: >> >>>David, >>> >>>IMO it is definitely worth implementing but there are those who think it's far >>>inferior to Winboard >> >>Why do they think that? What is inferior about it? > >The whole design, IMHO. Too much control on the hands of the GUI, I do not like >it. UCI is great for an analysis engine, not good for a playing engine. >For instance, you have to do ponder only in the way that the GUI decides. You >cannot implement easily learning since the engine does not know when the game >finished. If you want an engine only for analysis, go for UCI, it supports >mutivariation mode, change easily the size of the tables etc. > >The problem is that the engine receives each time all the moves from the >beginning or a position. So, each move is like a new position. What do yo do >with the tables? do you erase them? you have to make a decision about this. >You can try to do clever things to try to guess if you are in a game or >analyzing a real new position, but I wonder if you can implement all that in 4-8 >hrs as Steve suggested. > >I have not implemented UCI because all the things above and because having >winboard I fail to see the advantage of another protocol. Then again, since I >did not do it, I might be missing something. > >YMMV, >Miguel > > > >> >>/David
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