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Subject: Re: Rebel 8 - ELO level realism

Author: Serge Desmarais

Date: 18:44:28 09/17/98

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On September 17, 1998 at 16:47:34, José de Jesús García Ruvalcaba wrote:

>On September 17, 1998 at 15:47:54, John Coffey wrote:
>
>>I have strong opinions about this topic.   Let us assume that dropping the
>>search by 1 ply equals 1 rating class, or cutting the number of nodes in
>>half drops the strength by 80 to 100 points.  If that is the case then it
>>should be possible to weaken most programs down to near 0 strength.  But the
>>fact is that most programs have a lower limit that they will not go below
>>unless you adjust other factors such as the value of the pieces or the "blunder
>>range."
>>
>>If and when I write my chess program (starting next month), I intend to have
>>a feature where one could set the rating at any level from 0 to whatever the
>>upper limit is.   The limiting factor will be the number of positions that
>>the program can look at, and other factors such as "blunder range" should not
>>be necessary.
>>
>>John Coffey
>
>But what does mean "zero strength"?
>	If you mean rating, then it is by no means the weakest you can achieve. In
>fact, Elo ratings have meaning only for a group of players, and the meaning
>comes from the *rating differences* among the players. You can add (or
>substract) any arbitrary figure to *all* the ratings in a particular list, and
>the *list* is still valid (because the rating differences will be the same).
>	For the same reason you can not compare ratings from different lists. I admit
>that a rating of zero, under any of the lists currently published, is far weaker
>than anybody would ever need.



A rating of 0 = not knowing how to move the pieces/place the board? :)


Serge Desmarais



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