Author: Gerd Isenberg
Date: 12:23:07 12/10/02
Go up one level in this thread
What about this one, to guide the compiler in the correct direction?
if (pPos->u64TorresN)
{
UINT64 u64Pieza = pPos->u64PeonesN;
UINT64 u64Vacias = BB_TABLEROLLENO;
u64Pieza |= (u64Pieza >> 8) & u64Vacias;
u64Vacias &= (u64Vacias >> 8);
u64Pieza |= (u64Pieza >> 16) & u64Vacias;
u64Vacias &= (u64Vacias >> 16);
u64Pieza = (u64Pieza | ((u64Pieza >> 32) & u64Vacias)) >> 8;
...
}
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