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Subject: Re: Positional Test(analysis by yace only material)

Author: Bob Durrett

Date: 17:22:51 12/10/02

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On December 10, 2002 at 19:31:13, Chris Hull wrote:

<snip>

>As the game progresses, of course, there will be tactics, white
>is trying to use his favorable positional advantage to force a favorable
>tactical advantage.

A new thought on this topic:

As a practical matter, chess engines typically must find their moves within some
externally imposed average time limit.  Maybe one minute per move on average,
for example.

Suppose the chess engine programmer VERY MUCH wants to produce a chess engine
which will play good positional chess, even with the time constraint.

The time constraint may make it impossible for the chess engine to analyze the
tree out to the point to where tactical evaluations can be performed.

What could he/she do in that case?  What might be worth trying?

Perhaps the obvious answer is to design the position evaluation software so that
it will give good values to good positional features.  Isn't that really what
modern chess engines do already, at least to some extent?

Bob D.

<snip>

>Chris



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