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Subject: Clarification

Author: Edward Seid

Date: 10:10:25 12/11/02

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On December 11, 2002 at 12:54:47, Richard Pijl wrote:

>This is hard to answer as the question is not clear.
>Do you mean:
>1) the amount of programming required to produce a playing program?
>2) the amount of programming required to produce the best playing program?
>3) the amount of programming required to produce a (human) world-champion level
>playing program
>4) The amount of research done in programming a playing program (which reduces
>complexity for the programmer as ideas can be copied)

You're correct... the original question was poorly phrased.  I think what I had
in mind was the computational complexity to 'solve' each game.  Which is loosely
related to #3 above.

As I look at your list, I see that I'm not interested in #1.
Vincent made a compelling argument that #2 is driven by commercial interests in
each game.
Besides the fact that western chess is computing's 'Drosophila melanogaster',
I'm not sure about #4.





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