Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Clarification

Author: Richard Pijl

Date: 10:52:20 12/11/02

Go up one level in this thread


On December 11, 2002 at 13:10:25, Edward Seid wrote:

>On December 11, 2002 at 12:54:47, Richard Pijl wrote:
>
>>This is hard to answer as the question is not clear.
>>Do you mean:
>>1) the amount of programming required to produce a playing program?
>>2) the amount of programming required to produce the best playing program?
>>3) the amount of programming required to produce a (human) world-champion level
>>playing program
>>4) The amount of research done in programming a playing program (which reduces
>>complexity for the programmer as ideas can be copied)
>
>You're correct... the original question was poorly phrased.  I think what I had
>in mind was the computational complexity to 'solve' each game.  Which is loosely
>related to #3 above.
>
>As I look at your list, I see that I'm not interested in #1.

I can imagine that :-)

>Vincent made a compelling argument that #2 is driven by commercial interests in
>each game.

There is commercial interest because many people (that can afford buying
computers and programs) play the game and have interest in a computer program.
As this increases competition (also from amateurs) it is harder to be best.

>Besides the fact that western chess is computing's 'Drosophila melanogaster',
>I'm not sure about #4.

Basically more research on a game means that goal number 3 is easier to reach as
you can use ideas from many researchers and don't have to invent them on your
own. For that reason I would probably put Go on top as there is a long way to go
to the top.

Richard.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.