Author: Matthew White
Date: 11:35:01 12/11/02
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On December 08, 2002 at 19:42:31, Bob Durrett wrote: >On December 08, 2002 at 18:35:12, Sune Larsson wrote: > >>On December 08, 2002 at 08:34:16, Bob Durrett wrote: (Snip.) >I have now looked at several books containing chapters discussing "space >advantage." These same books talk about other advantages. I guess the game of >chess is a bit more complex than I, as a chess amateur, had imagined. > >We need to find a way to make this relevant to chess software, since this is a >computer chess bulletin board. > >Maybe the way computer chess engines work somehow takes care of positions that >contain, among other things, "positional advantages/disadvantages." If these >advantages/disadvantages are always accompanied by other >advantages/disadvantages, including tactical, then the "purely positional >position" may not exist in chess. : ( > >It MAY be possible to find chess positions containing multiple >advantages/disadvantages but where the space advantage/disadvantage dominates, >i.e. determines the best move from that position. For example, the idea that >it might be best to further restrict the choices of the opponent might dictate >choice of a move that accomplishes that. In that case, the space advantage >would be the main consideration in selection of the move. > >Your link of "space advantage" to "mobility" may mean that a chess engine that >evaluates piece mobility [among other things] would indirectly evaluate space >advantage as well. Restricted pieces have less mobility. If all on one side's >pieces have reduced mobility, then the other side may be said to have a space >advantage. Interesting. > >Do chess engines evaluate "activity"? > >Bob D. One good book that has a big discussion of imbalances, and a set of games highlighting each type is Silman's "Reassess Your Chess." Matt
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