Author: Robert Hyatt
Date: 12:06:38 09/18/98
Go up one level in this thread
On September 18, 1998 at 00:18:23, Serge Desmarais wrote: >On September 18, 1998 at 00:07:53, Robert Hyatt wrote: > >>On September 17, 1998 at 18:46:02, Serge Desmarais wrote: >> >>>On September 17, 1998 at 09:05:04, Robert Hyatt wrote: >>> >>>>On September 17, 1998 at 02:05:43, Jeff Anderson wrote: >>>> >>>>>I suppose I can understand where you are coming from as the developer. I would >>>>>like to point out that Mr. Moreland allows Ferret to play unrated games against >>>>>anyone, and he is having no problem finding strong opponenets to play for his >>>>>creation. In fact the last 20 games in its history are against above 2600 >>>>>players. >>>>>Jeff >>>>> >>>>> >>>> >>>> >>>> >>>>I choose to not play unrated, to try to make the games "serious". Since most >>>>there treasure rating points, rated games tend to be more serious games. Also, >>>>I have seen "scams" where someone "fishes" by playing unrated games until they >>>>find a way to force a program to follow a bad book line, then they will play a >>>>rated game and win. Also there is a problem with playing rated as white, then >>>>an unrated when you get black, then rated with white, etc... >>>> >>>> >>> >>>Crafty would still learn after an unrated game? >>> >>> >>>Serge Desmarais >>> >>> >> >>it would depend. IE the most common way this used to happen was a guest >>would play it many games to fish around for a bad opening, then the guy >>would log on as a normal user and play that line. I let the rating of >>the opponent factor into the learning curve, and a guest would always get >>"0"... >> > >Ah! That is clever! I would not have thought about it! I too, when I make Fritz >5 to play and it fights against a weak player who accepted the seek, I don't >kake it learn from these games. Anyway, at "Infinite time" (99 plies depth to >reach) and force move, it never learn anything by itself. So, I have to save the >game in a newly created database (just for ONE game) and then make it learn from >it. But I don't see the point of doing all this "fishing" just to win a rated >game as a regular player? These days, I have mostly played as myself and not >with the computer account. And I never play the computers rated above 2200, >because I like to stand a chance of winning, even if small! > > > >>But that's not the problem... play it unrated, find a good position, then >>blunder. That defeats the learning by actually encouraging it to follow that >>line again (I handle this by reducing the learned result significantly, but >>as you can see, it won't learn anything bad if you pop it out of book, >>decide you like the position, then intentionally blunder so that it won't >>realize that the position was bad... >> >>Humans are clever animals. Some studied my "mercilous attack" code and >>found novel ways to take advantage of it, in fact.. A never-ending battle >>of wits, generally, but *only* when you operate "automated" on the servers. >>Manual operation eliminates the problems... >> >>But that's part of the challenge... get it right and it makes you feel >>like you've accomplished something important... >> >> >> > >The way you puts it, it is like some players are seeing a win against Crafty as >the goal of their life or a personnal vendetta! He he he... > > > probably accurate, in fact. :) IE if you finger enough GM/IM players on ICC, you will find a couple that have a "crafty must die!" note in their finger notes. :) Also, what else could make a GM sit down and play 24 hours non-stop at bullet? The record that I have is 157 straight bullet games by Roman, a couple of years ago. He started at about 6am one morning, and finished about 8am the *next* morning. *no* stops... No breaks... *all* bullet. I asked him about it the next time we talked, his response? "I don't know what I was doing there." BTW his rating went down over 300 points in the process. :) Probably the same mental process that makes a gambler do "just one more bet, I know it is my time to win." :)
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