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Subject: Re: Resuts of the Dutch open championship

Author: Vincent Diepeveen

Date: 15:00:21 12/13/02

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On December 13, 2002 at 14:34:12, Uri Blass wrote:

>On December 13, 2002 at 14:05:51, Bas Hamstra wrote:
>
>>>A big evaluation in a very efficient program should never profit from
>>>lazy evaluation.
>>
>>In theory it is possible to tune your margins in such a way that lazy cuts will
>>not make *one* single error, and still save time. However the loss of bound info
>>plays a role too. For me it works. I remember my first experiments gave bad
>>results too. But that was when I "overdid" it.
>>
>>
>>Bas.
>
>I can only say that humans do lazy evaluation.

I am not capable of knowing a single human doing lazy evaluation.
they always see when they look at a position that a certain
compensation is there.

>humans do not calculate the exact value of positional factors when they see that
>they lose a queen.
>
>If I understand correctly suppose
>Diep calculates 1.e4 e5 2.Nf3 Qh4 3.Nxh4 and calls evaluation

not at all.

i only evaluate leafs and here you present something without
nullmove. basically all of my nodes are in nullmove somehow.
the calculation and refutation of lines without a nullmove in
it is a very small %.

what i understand is that i outsearch many programs getting
less nodes a second, programs which get more nodes a second,
despite that i do not use lazy eval, no futility and i only
use nullmove.

O yes i nearly forgot. I also use singular extensions sometimes
(but i plan to kick them out as soon as search depth allows me).

Even if the difference in nodes a second is like 10 to 20
i still only get outsearched by the commercial programs
like 3 ply. They use no SE then. If i kick it out it is
only 1 or 2 ply at most.

Somehow i can't stop smiling always when i play Tao and he
claims lazy eval works when i outsearch him 2 ply.

Best regards,
Vincent

>It does not say that it is not good based on lazy evaluation but prefers to call
>an expensive evaluation to find the exact value of the position.
>
>Uri



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