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Subject: Re: Piecelist or bitboard

Author: Gian-Carlo Pascutto

Date: 02:44:56 12/17/02

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On December 17, 2002 at 05:34:31, JW de Kort wrote:

>Indeed i did. Most of its time is pend in the evualation code but that is nomal.
>Also a lot of time is spend in the capture move generation and the in check
>function. If i could speed of these things i would get a large pay off.
>
>But ther is another question involved. Iám not realy a good prograamer and i
>just want to learn more about efficient programming. SO if this will only give a
>small benefit i would be (partly) happy.

Here's some typical tricks:

a) In the incheck test, use the information about the previous move to
limit what to test. I.e. if the previous move was a bishop move, you
can only have a diagonal check or a discovered attack.

b) Depending on how your qsearch looks, you might not have to check
for being in check at all. Just return a special value that says
'the king was captured' whenever it happens, and assume the move was
illegal one level up in the tree.

--
GCP



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