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Subject: Re: Piecelist or bitboard

Author: Andreas Guettinger

Date: 08:05:26 12/17/02

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On December 17, 2002 at 10:53:25, Vincent Diepeveen wrote:


>>In evaluation i do something like
>>
>>while (!lLASTPIECE)
>>  if (piecelist[i] !=EMPTY)
>>     evaluate
>
>that's again easy to improve in 2 ways.
>First of all is using do .. while, instead of a while.
>though most compilers will translate it to a 'do .. while' (i hope)
>the processors are having in general a fall through principle which
>works great.
>
>Secondly use a local variable to replace that piecelist[i].
>

I didn't quite get that. How do you replace an array by a local variable?



>>and i wonderded if this could be speed uop by using a bitboard.
>
>Not at all. bitboards are meant for 64 bits processors and comparing
>them at 32 bits processors is not only not fair it is also a quickly
>run race.
>
>Factor 2.2 is what i measure in speed difference.
>
>But improving programming isn't a bad idea in general when i look
>to the above code.
>
>Best regards,
>Vincent


I think 0x88 is already fast enough, or can be optimized by other means than by
64bit processors. So i don't fear the 64bit age. :)

Andreas



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