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Subject: Re: Nullmove crap

Author: Bruce Moreland

Date: 20:04:36 12/18/02

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On December 18, 2002 at 21:35:27, Rolf Tueschen wrote:

>Thanks. Now you give the two exceptions as if you could forget them. But exactly
>the LONGER plans are characteristic for good GM, so, how about a rethink of the
>whole trick? - Would you try to hold it up or is it just one of these tricks to
>let LOOK a prog quite good while it has still the known weaknesses?

In this case a "long" plan could be white pawns f2, g3, h2, white king g1, black
pawn f3, black plays Qh3 while down a rook.

Normally it takes three plies to see this:  Qh3, any, Qg2#.  Three plies doesn't
seem like a lot, but when you do null move pruning with depth reduction of two
plies, you will have to enter this node with a six-ply search in order to see
this.  Without null move, you need four plies to see this is threatened (your
own move, plus three plies to kill you).

This seems incredibly stupid, but in practice, adding null-move forward pruning
is like giving the program two swords and a heavy dose of amphetimines.  The
difference is amazing.

It is possible to stand off and shoot the thing Indiana Jones style, but if you
don't have a gun, you are screwed.

>Therefore my idea to start a new chapter with real knowledge.
>
>To me it looks as if programmers are always looking for another trick to pretend
>something that is _knowingly_ not there. Isn't that simply impostering, Bruce? -
>Or is it in a (anyway) helpless situation, like Huebner already stated in the
>seventies after he visited the MIT? Is your only chance the hardware?

I have been not doing computer chess for a long time.  It seems like nothing
much has been going on since I've been gone, I'm seeing articles about how
everyone has hit a wall.

That's fine, I think it's good for computer chess.  If everyone is out of ideas,
then the one who takes a hammer to the whole thing first is the one who comes
out ahead.

It's not a particularly easy thing to do though.

bruce



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