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Subject: Re: Nullmove crap

Author: Robert Hyatt

Date: 21:21:59 12/18/02

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On December 18, 2002 at 22:55:44, Russell Reagan wrote:

>On December 18, 2002 at 22:45:25, Robert Hyatt wrote:
>
>>It is going to be a queen-odds game most every time, otherwise you have to make
>>_sure_ you never leave your queen open to a two-mover.  IE I play Ne6 and don't
>>let you play dxe6 in this case and instantly play Nxd8 and the game is basically
>>over.  There are lots of such "plans" to deal with.  I think a double move once
>>in a game is enough to offset at _least_ a 500 point rating difference.
>
>It sounds like you are assuming that your opponent won't know (or will
>momentarilly forget) about this added double move rule. IE your opponent isn't
>going to let you play Ne6, and then say, "oh, I completely forgot about the
>double move rule." He would probably prevent you from playing Ne6 in the first
>place, since he would have calculated ahead and known that if you get to play
>Ne6, he loses his queen.
>

What I am saying is that it adds an impossible dimension to the game.  You have
to make moves that allow _no_ two-move tricks.  IE two-move checkmates, or
two-move tricks to win big material, or promote a pawn, or whatever...

>I think it's a big advantage, but I think if you played 100 games between two
>computer opponents, both of which were knowledgable about the double move
>possibility, it wouldn't turn out 100-0, but I may be underestimating the
>advantage.

You should try it.  I used to play several variants on this theme at chess
club meetings.  For example "may I".  It is a terrible advantage.




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