Author: Gian-Carlo Pascutto
Date: 09:38:45 12/19/02
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On December 19, 2002 at 11:40:11, Robert Hyatt wrote: >And it did hang, but it actually played complete games on ICC without a >problem, and then it would hang in three consecutive games and lose on time. I'm guessing the reason why this was never noticed before is that the lock had to be set and be cleared within the window of 2 intructions between the 2 loops. That's pretty much a freak occurence that you're not going to be able to debug via normal means. With the pause added in, you suddenly have a window of several hundred instructions and it's going to bomb out more. Nice catch, I have the same bug. I've seen this spinlock loop elsewhere so I assume there is going to be other software that's buggered in the same way. -- GCP
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