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Subject: Re: Nullmove crap

Author: Robert Hyatt

Date: 10:13:23 12/19/02

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On December 19, 2002 at 12:37:10, Rolf Tueschen wrote:

>On December 19, 2002 at 11:11:14, Robert Hyatt wrote:
>
>>On December 19, 2002 at 08:55:56, Rolf Tueschen wrote:
>>
>>>On December 18, 2002 at 22:34:34, Robert Hyatt wrote:
>>>
>>>>Here is the point.  I will play you 100 games.  And in _each_ game, at a
>>>>place of my choice, I get to make two moves in a row.  I believe I can win that
>>>>match 100-0.
>>>>
>>>>If I am in a position where I make two moves in a row and _still_ can't do any
>>>>damage to your position, my position sucks badly...
>>>
>>>But chess is no such game.
>>
>>Actually it is, and I'll be happy to play a match of games here with you
>>to show why the "null-move observation" is so powerful for chess...
>>
>>It isn't the way a human does things, although the idea of "multiple moves in
>>a row" is not an uncommon analysis approach to see how to get a piece to a
>>particular place...
>>
>>
>>>
>>>Bob, you didn't read the text of that interview. Feist said that FRITZ could not
>>>have been made so strong without a special selectivity. Now my argument goes
>>>against such myst. I say that a super GM, a Kramnik, knows of many long-range
>>>tools, other than just exchanging Q and so on. It also goes against that myst
>>>because with high select. you must oversee something by force. Something with
>>>deeper solution of course, because otherwise you (the computer) would have found
>>>it. So, nullmove, if it is presented as THE solution for superior chess, is crap
>>>IMO. It's not just the technique, it's more the propaganda myst.
>>
>>It isn't "THE" solution.  It is an improvement to the original solution,
>>which was a minimax tree search as proposed by Claude Shannon in the late
>>1940's.  Then Newell, Simon and Shannon came up with alpha/beta which is must
>>a better way to do minimax.  Null-move is just a better way to do alpha/beta.
>>
>>It isn't a "breakthrough new approach"...
>
>And now just tell me your verdict, is a Kramnik capable of exploiting the
>neccessary selectivity of every commercial program, yes or no? :)

I thought so.  After the last match I am not so sure.  :)


>
>I was reacting on the praising of selctivity by Feist.
>
>Of course if you had to speak about military secrets, then just nod one or two
>times... //1x is You are right// //2x You've quite well understood the weakness
>of the programs//
>
>Rolf Tueschen

I think the _biggest_ problem is the lack of real "learning".  With a human
opponent, when I catch him in a mistake (or vice-versa) we _both_ learn and
that likely won't influence the next game.  Against a computer, this is not
the case, and that is a _serious_ flaw.


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>>>Rolf Tueschen



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