Author: Drazen Marovic
Date: 11:14:10 12/19/02
Go up one level in this thread
Why do you need one that can "whip" Kramnik? If you have a grandmaster strength program to play with anytime you'd like, the dream of chessplayers throughout the world forever and ever. Seems like you as a consumer would be satisfied. Look at this beautiful computer game 16.12.2002 1.e4 e6 2.d4 d5 3.Nd2 Nf6 4.e5 Nfd7 5.Bd3 c5 6.c3 Nc6 7.Ne2 cxd4 8.cxd4 f6 9.exf6 Nxf6 10.Nf3 Bd6 11.0-0 Qc7 12.Bg5 0-0 13.Rc1 h6 14.Bh4 Ne4 15.Nc3 Bf4 16.Rc2 Ng5 17.Bxg5 hxg5 18.Ne5 Bxe5 19.dxe5 Qf7 20.Re1 Qf4 [ 20...Qf5] 21.Bg6 g4 22.Nxd5 exd5 23.Qxd5+ Kh8 24.e6 Ne7 25.Qh5+ Qh6 26.Qxh6+ gxh6 27.Bh5 Kg7 28.Bxg4 Kg6 29.Rc7 Re8 30.Re5 Rg8 31.h3 a6 32.f4 Rg7 33.h4 Kf6 34.Bh3 Rg3 35.Kh2 Rxh3+ 36.gxh3 Bxe6 37.Rxe7 Kxe7 38.f5 Kf6 39.Rxe6+ Kxf5 40.Rxh6 Rd8 41.Rb6 Rd2+ 42.Kg3 Rd3+ 43.Kg2 Rd7 44.h5 Rd2+ 45.Kg1 Rd1+ 46.Kf2 Rd3 47.Rb3 Rd7 48.h6 b5 49.Ra3 Ra7 50.Rd3 Kg6 51.Rd6+ Kh7 52.Kg3 b4 53.b3 Kh8 54.Kg4 Kh7 55.Kh5 a5 56.Rg6 Ra8 57.Rg7+ Kh8 58.h4 Rd8 59.Rg5 Ra8 60.Rf5 Ra6 61.Kg5 Ra8 62.Rf7 Rg8+ 63.Kh5 Rd8 64.Kg6 Rg8+ 65.Rg7 Rd8 66.Rh7+ Kg8 67.Rf7 Rd6+ 68.Rf6 Rxf6+ 69.Kxf6 Kh7 70.Ke5 * If you can have games played like this, in a mere 15 minutes! hooray! > >The big challenge to all "serious" chess programmers seems to be to thoroughly >trounce the top grandmasters. That seems like a worthy goal, doesn't it? > >Barring some unforseen "miracle breakthrough" in chess engine design, will we >have to wait for the computers to get fast enough? Waiting for the silicon >monsters to solve our problems for us is the "chicken" way out. > >Rolf seems to suggest that the problem is that the top GMs can think better than >the chess engines. > >Assuming he's right, what can be done to make him wrong again? > >Maybe the unsolved problems associated with planning, "positional positions," >and intelligent maneuvering in quiet positions are worthy problems? > >Maybe they, or similar problems, should be the focus of future efforts at >innovation? > >On the other hand, there is still the irritating fact that pruning schemes are >still not nearly as good as one might wish. If there are any REAL innovators >out there, maybe they can make some sort of "pruning breakthrough." Hopefully, >that would solve all of the problems of the chess programming world. > >Bob D.
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