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Subject: Re: correct SAN notation ?

Author: Andreas Herrmann

Date: 16:36:18 12/19/02

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On December 19, 2002 at 18:48:45, Gerd Isenberg wrote:

>On December 19, 2002 at 16:12:24, Andreas Herrmann wrote:
>
>>>Hi Andreas,
>>>
>>>i think Rcf2 is not incorrect here, don't considering invalid moves due to
>>>pinned pieces. Better to have redundant rather than missing information. Your
>>>SAN-parser should handle both Rcf2 and Rf2 correctly (but not Rff2 ;-)
>>>I guess writing the move is more or less implementation depending, even if an
>>>exact definition about this issue exists.
>>>
>>>Regards,
>>>Gerd
>>
>>Hi Gerd,
>>
>>yes you are right. Holmes also accepts moves without the check "+" or "checkmate
>>"#" characters or with the remark characters "!" or "?".
>>
>>But in the above case i have problems, because in the root i generate only legal
>>moves (no pseudolegal ones). And from all possible legal moves i generates a
>>SAN, a LAN and coordinate notation list to compare them with the input move. If
>>the input is not a legal move (SAN, LAN or coordinate input) than i try to
>>delete or add the above characters (+,#,!,?) and compare again, that's no
>>problem.
>>
>>To produce a notation like Rcf2 i have to generate also pseudolegal moves in the
>>root, because only in this case i have 2 possible rook moves to the same target
>>square. I think this extra work stands in no relation to this rare case.
>
>Yes i see. But string compare?
>If you parse a move string from left to right, character for character, i would
>suggest a kind of finite state machine, where a current (initial) state and the
>next character define some action (eg. tagging or shrinking the move list) and
>an next state.

Yes Dieter Bürßner explaned me something similar in the Winboard forum, but i
think normaly a GUI has to send and export the correct SAN notation.
Perhaps i will change my code after the IPCCC. But at the moment i have to find
500 or more ELO in Holmes to beat Isichess in Paderborn ;-)

>
>Nice to have bitboards ;-)

At the moment i'm just searching for a faster solution for calculation the SEE
value. But i think this would be easier and faster with bitboards.
Can you give me some hints?

Currenty i have changed my move ordering from SEE back to MVV/LVA because my SEE
code was much too slow.

>
>>
>>have a nice day
>>Andreas
>
>and a nice night,
>Gerd
>
>
>>
>>PS: Have you heard something from Jochen, because he stands not in the IPCCC
>>participants list? So i'm fighting only with Matador for the "Rote Laterne" next
>>year :-)
>
>No, heard nothing about Jochen.
>But the number is still odd, so hopefully...
>A damned strong field.

Yes perhaps stronger than the last WM.

Andreas




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