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Subject: Re: Algorithm help

Author: Joshua Haglund

Date: 22:40:09 12/19/02

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Hi,
What I want to do is this:

return the score of 4 different moves for each ply; comparing them with the best
evaluation. If one of the moves of (ex.) ply 4 returns a better score then the
move at the root, then the root that leads to the best evaluation at ply 4 is
the move I want to choose.

Here is a better, simpler example.
score  root   score  move
 .10   e2e4 >  .11   e7e5 >>>> Nf3
            >  .10   e7e6 ...> d2d4
            >  .08   Nc6  ...> d2d4
            >  .05   c7c5 ...> Nc3

 .08   d2d4 >  .12   d7d5 >>>> e7e6 (this being the best move(.12), so I would
play d2d4)
(2 more moves at root, branching)
(these 4 moves branch off with 4 more each and so on.)

Now, all I need is an algorithm that does this.

Any more suggestions,

Joshua
toneewa@yahoo.com



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