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Subject: Re: Dynamic Pruning System

Author: Bob Durrett

Date: 09:47:54 12/20/02

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On December 20, 2002 at 12:13:36, Andreas Herrmann wrote:

>On December 20, 2002 at 11:49:17, Jonathan Lee wrote:
>
>>Statistics are interesting computer chess.  For example, you
>>can prune the nodes differently (one for the middle game, another for the
>>endgame, another for the king and pawns only, etc.) so that you could have a
>>dynamic pruning system.  (Does that make sense to anyone?)
>>
>>Or do you think efficiency has almost reached it peak in the software end of it?
>>Jonathan
>
>i think most or all do that for excample in the nullmove pruning. Do nullmove
>for excample not in pure pawn endgames or if there are not a min. number of
>pieces on the board.
>See also the enhanced R2/3 nullmove pruning by Ernst A. Heinz where R depends an
>the number of the pieces and the distance.
>
>You can do such things also in other pruning techniques and also for search
>extensions.
>
>Andreas

Inertia

Bob D.



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