Author: Jon Dart
Date: 10:16:13 12/20/02
Go up one level in this thread
I believe there are a lot of pruning techniques that are used in commercial software but are not made public. For example, Ed Schroeder has been able to achieve quite low node counts per ply depth in Rebel. He's talked a little about what he does, but it's still mysterious (at least to me). It is not just null move. --Jon On December 20, 2002 at 11:49:17, Jonathan Lee wrote: >Statistics are interesting computer chess. For example, you >can prune the nodes differently (one for the middle game, another for the >endgame, another for the king and pawns only, etc.) so that you could have a >dynamic pruning system. (Does that make sense to anyone?)
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.