Author: Vincent Diepeveen
Date: 10:50:50 12/20/02
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On December 20, 2002 at 11:49:17, Jonathan Lee wrote: Without going into discussion about words, the only interesting thing is pseudo code here. You can invent great things, but it is the pseudo code which describes how it practically works. Please put in pseudo code what you mean with dynamic pruning, because as far as i know, everything in computerchess is dynamic nowadays anyway. My evaluation is evaluating the actual position which is dynamically existing at the leafs. So the whole search in itself i can see as dynamic. >Statistics are interesting computer chess. For example, you >can prune the nodes differently (one for the middle game, another for the >endgame, another for the king and pawns only, etc.) so that you could have a >dynamic pruning system. (Does that make sense to anyone?) > >Or do you think efficiency has almost reached it peak in the software end of it? >Jonathan
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