Author: Bert van den Akker
Date: 12:49:18 12/20/02
Go up one level in this thread
On December 19, 2002 at 16:31:19, Andreas Herrmann wrote: >On December 19, 2002 at 15:09:56, anonymous wrote: > >>Could someone please enlighten me as to the purpose and meaning of 'futility >>pruning' specifically as implemented in the Fritz family of engines? Also, is it >>better to have this option selected or not in playing blitz games against other >>computers ? Thanks ! > >Futility pruning is a pruning technique, created by the developer Dr. Ernst A. >Heinz of the program DarkThought. Normally a chess program should play better in >each time control with this pruning extension. But it could be in rare cases >that a better move (better part of a tree) will be pruned. > >have a nice day >Andreas Futility pruning is not invented by Dr. Ernst A. Heinz. It was already used in old programs like Chess 4.5 BvdA
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.